Thursday, April 23, 2020

The Village Blog #11


For this week I mainly wanted to focus on cleaning up the UVs for my first house, texturing it, and see how it would look in a Unity scene. After taking my instructors advice I finally found a proper way to straighten my UVs and also get rid of those red/blue spots on my maps. 

After attempting the easy way which is making some cuts to the UV to help straighten it I realized that this method was not going to work. For some reason it stretches out the corner of each wall making it real hard to straighten it out. 

After a few attempts to straighten out my UV I then figured out that I just need to redo my UV once again but this time with the window separated. This has shown great results which as you can see on the top my UVs are all straighten out. 

I then ran into another issue where there was some parts in the mesh where I had to separate each quad and sew them back together to create a clean UV.  This process was simple once you know the steps needed to create a clean UV but considering I have multiple windows to UV out I expected it to be a time consuming process. 

Although the process was a bit tedious I am happy with the results that turned out. I can now proudly say that my UVs are clean and straight compared to how they were last time. 

Back Wall of the House

Front Wall of the House

Bottom Connector

Roof

This is the final product of the house. I made sure to use up all the room that I can on this UV tile to ensure better quality when it comes down to texturing in Substance Painter. 

I am also happy that the red/blue spots that were previously seen on my UVs are now gone now and barely visible. 

After creating the ID for my model and setting it up to export into Substance Painter, I sadly realized that my membership with them has sadly timed out. I looked up other texturing programs I could use and remembered what my instructor recommended one time which is Quixel. 

They have a free texturing program which is called Mixer but sadly since this program is fairly new it does not support baking which is essential when it comes down to IDing and texturing certain parts of the model. For now it looks like I might just focus on attempting one house and depending on how long it takes I might just jump in creating my environment right away in Unity. 

















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