Unity Level #1

- The Level Design Concept of My Map

In my level, most of the playtesters love how straightforward my level was. It was simple and easy and they knew exactly where to go. Some of them liked the color scheme of the map where the platforms that the player is supposed to jump on is orange and most of the walls, floors, and other areas are white. Some of them also liked the placement of my platforms. There was a bit of difficulty at first trying to jump on the platforms but it didn’t reach a level of difficulty where it started to become too difficult to complete them. 


All my playtesters had a complaint about the camera angle that I decided to set on the character. The camera angle on my character was a bit low which made players unable to see which platform they could jump on at times. They also did not like the fact that there was no checkpoint system or restart system in the map. Once the players fail to jump on a certain platform they had to manually quit the game and get back into it to restart. One playtesters did not like how I added stairs to the start of the level because they were difficult to climb onto and it caused them to fall off the map a couple of times. 


Some of them also did not like the difficulty in the first obstacle course that I made for them. It was simple at the beginning but then at the end it will eventually get more difficult for the players to jump on the platform. One player also got stuck on one of the platforms transitioning to the second obstacle course. This was due because they were hugging the wall as they kept moving forward which caused them to fall in a little gap between the platform and the wall. 


I plan to add a checkpoint system next time in my level as well to restart the level without having to manually exit of the game and re-enter it again. I also plan to create a new starting area for the players so they could have an easy time getting introduced to the level without having to worry about falling off the stairs. For most of my playtesters they found the map to be easy and simple but they did state that I should re-adjust the camera angle so the players could see what platform they are jumping to next ahead of them. All the players knew what path they had to take to get to the end of my level thanks to the color scheme of my map. 


The overall flow of my map is that the players had to follow the orange platforms to reach the endpoint of my map. Some of them also like the AI I have implemented in my map which serves as markers for the players and letting them know where they are supposed to go. They have gotten the idea that they knew that they have beaten the level once they have reached the pink platform at the center of the map. 


The map felt linear to the players as they were going through it since they did not have a lot of options to go anywhere else on the map. The only place that felt open to them was the area in which you fall in when you fail to jump on a platform. One player also suggested to add another wall at the entrance of the map next time because it was possible for the players to fall off a simple platform and land at the beginning area once again.

No comments:

Post a Comment