I decided to follow the advice my fellow peers gave me and decided to create my house in a modular set style. I started off by modeling the front wall which was a smooth process. The size of the wall will be 8 meters in width and 6 meters in height.
The way I have modeled my front wall went smoothly so far with no n-gons and no triangles.
When it comes to making the side walls of my house things got a bit tricky. Since on the side walls it has a big pointy triangle on the top of it I had to match up the UVs for the triangle top with the wall.
Thankfully I ran into no problems and I used the target weld tool to connect the lines from the wall to the triangle on the top. The top portion of the triangle had it's normal reversed which I then fixed by reversing them back to normal.
The same process was done for the other side wall but this time it was more simpler to do since I only had to worry about connecting a fewer lines to the triangle as usual.
Since I could not find a reference for the backside of this house I simply added a backdoor and a window to fill up the space. making the back wall of the house was also a simple process to go through.
Once I had finished up the walls of the house I then added pillars to the corner of each wall so they would look like they are connected then finished it off by plopping a roof with a chimney on top.
In the end this has become the final product of the house. It was simple to make and now that I know how long it takes to make each house it gives me a better idea of the scope that I am going to aim for this project. Since I have done this model in a modular asset fashion it should also save me more time when it comes to making another house because i could just simply reuse these assets but possibly put them with different textures.
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