The project that our group has decided to work on is the
buildings from the game Overwatch in the map Dorado. We have decided to work on
the buildings at the fountain plaza where I would work on the bell tower while
my teammates work on other buildings of their choosing.
What had inspired me to work on the bell tower is because
it was the tallest building in the plaza. I also loved the simplicity of it and
how it was not complicated to make compared to my teammate’s other projects. It
also represents the theme of the Dorado map which is supposed to take place in
Mexico.
The software that was used for this project was Maya,
Photoshop, and Unity. May was used to model the buildings that we have chosen,
Photoshop was used to create the textures and bump maps, and Unity was used to
put all of our projects together and create a game environment.
The process of creating this project felt it went smoothly.
When it came to gathering reference Elijah was in charge of taking screenshots
of our buildings since he was the only one that owned the game. Once we got an
idea of what to make the blocking scene felt incredibly simple to make thanks
to Elijah.
Once we have decided which buildings to work on we went our
separate ways for now and worked on our buildings in Maya. Every now and then
when we meet in class we go over our projects and make any recommendations on
what to change.
The UV’ing part of the project was still a difficult
process to go through mostly because all of the UVs that are identically to
each other has to line up with each other. This was also the first time where I
was required to fit all the UVs in 1-2 maps instead of multiple. Texturing was
pretty simple for the most part since for my model it required very little of
it.
When it comes to our group collaboration we did a good job
communicating with each other. Whenever we needed help with something we
usually talk with each other to figure it out. We had no trouble communicating
with each other whenever it comes to work deadlines and we managed our time
productively. We have set a deadline for when we are supposed to have a certain
part of the project to be finished.
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