What the playtesters loved
about my level is the lighting that I added to the berries that I planted on
the platform. Some of the reviews states that the lighting helped them follow
the critical path to the end goal while some playtesters states that I should
either brighten up the lighting on the berries to make them a bit more noticeable.
They loved the beginning area also since it did create a story where the
players understood what was going on.
What they did not like is how the bottom
level feels a bit too boring. There is not enough action where the playtesters
feel that it was fun trying to go through the bottom level. Also, they did love
the idea of the tree section but it was a bit too unfair to platform on. Sometimes
to get to the next platform they had to be on the edge of one platform to get a
running start to jump to the other. One of the playtesters also did not like
the lighting on my map. He said that it would be a bit better if there was lighter
to the map so the player could clearly see where they are going. The camera
angle needs to be fixed too so the player could tell where they are jumping.
When it came to finishing the game, they believe that the ending was a bit
boring. They did not like the idea that there was little platforming at the end
when they were barely introduced to it in the tree section. The playtesters
felt that it would have been better if there was at least some platforming leading
up to the end or some new game mechanic that may spice things up in my level.
One of the playtesters made a recommendation where I could make an upper part
to my level by using the big trees which I agree with. Another play tester also
added that to make my map feel less empty my whole map could just be focused on
one big tree instead of two. The players felt that the map was not too hard
except when it came to the tree platforming. They found that part of my level
to be the most difficult. Although they were a bit annoyed with some of the jumps
that they had to make that seemed tedious, they enjoyed the section
nonetheless.
The overall flow of my map is if they follow the berries with the
lighting on them then they will find their way to the end goal. The players saw
these berries and mostly all of them felt that they should follow the berries
since it hinted that they were on the critical path that they needed to take. Most
of the playtesters knew that if they were to fall from the trees then they will
have to get through a bunch of robots to get to the ramp which led to the start
of the level where the player could try again and platform on the trees.
Some
of the playtesters decided to look for other ways to beat my level which sadly
there was not. Since my map was so open they expected to at least be rewarded
for exploring the areas. What I plan to do is add different paths to the end
goal with a unique obstacle course to them. The players knew that the light
guided them to the end goal and the robots cause you to restart the game.
Anything that seems climbable to the players was simple to find out according
to them.
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