Knife



For this project I had the option to UV and texture one knife of my chose and I chose the obsidian knife. Write I had to do first is import the reference high poly model into Maya and then use the quad draw tool to recreate the knife but in low poly.

At my attempt to do this step I have cut the knife into three separate parts which is the blade, handle, and the cloth. I then had to smooth the surface so it could be a little bit more accurate with the detail on the high poly knife.

After I have had finished creating my low poly version of the knife I cleared its history and froze it’s transformation. I then proceeded to create the ID model by coloring each separate part for it so it would be easier for me to texture into Substance Painter.



I then went to Substance painter with my three models and used them to add textures to my low poly model. I had a few errors where increasing the height on certain textures would overlap the other textures on my knife. I have solved this by just simply using the mask layers and paint layer to clean up the textures from my knife.

After I have finished texturing in Substance Painter I then exported the textures to Unity and also the low poly model. I then fused the textures on my knife and used post processing to present my knife in a presentable way.

In this assignment I have encountered no problems in Unity and Maya that were not so big that it stopped my workflow for this assignment. Other than some texturing issues that I had in Substance Painter everything turned out the way I wanted my knife to look like.

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