The Village Blog #8


For this two weeks I have been finishing up the houses and adding a few more models from my asset list. I then decided to start UVing the houses to get it setup for the ID process then moving on to the texturing process. In the picture above is the bottom borders that I have made to my first two houses

I decided to start working on other assets that I have planned to add to my level. I started with the lamp post so I could light up my level if I ever decided to take the approach into the night time. 

It was a simple but tedious process to make the lamp until eventually I cam to a block where I had to create the loops on the post. I tried using the curve process to create my loops but in the end I did not like how they turned out. 

I decided to make it less curvy and more blocked out. I like this style too since it fits with the low poly theme that I was going for this lamp. 

After finishing up with the lamp, I have then started to create a fence since it was simple to make. When I was done with the fence I have then decided that it was time to start the UV process. 

I started with the simple house since there was not a ton of assets that needed to be UVed. The process was easy since most of the models were not too complex to UV. 

I then moved on to the second house where there was a ton of assets that needed to be UVed. I started on one of the mini buildings which was a bit tricky to do. My main problem was UVing the fences since the UVs would show up distorted. This was easily fixed by adding a few cuts to make the unfolding process more flexible.

The small house was also a bit tricky and that was because of the fences once again. After adding the necessary cuts to the UV i was able to finish the rest of the house with ease. 

Thankfully the middle house was a simple process to UV since there was not any complex geometry that I needed to work around. The walls were simple to do as well as the roof of the house. 

Although this looks incredibly messy, it became a simple fix once I had attached all the vertices. I started to realize how much I need to double check my model to make sure that everything is connected so I wouldn't have to deal with it when it comes to UVing. 

After finishing up UVing the bottom borders, stairs, and the door to the house I decided to put them all in their own UV set. I ran into a issue where once I have set the layout for them it ends up becoming small and bunching up at the bottom of the UV set.

It took some adjusting to do but eventually I resized all the UVs to their proper sizes. For the next week I plan on finishing up the UVs for the third house as well as the rest of the assets that I made. Once I have made the UVs I will then move on to IDing them and finally start texturing on them. 

I also wanted to mention that currently I have experienced three crashes while working on this project. For some reason I am currently stuck on working on the highlighted file and even though I do rename it, it just created another scene when I am trying to save. For now however I am just glad that I was still able to retain my work after those crashes. 














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