I decided to start working on other assets that I have planned to add to my level. I started with the lamp post so I could light up my level if I ever decided to take the approach into the night time.
It was a simple but tedious process to make the lamp until eventually I cam to a block where I had to create the loops on the post. I tried using the curve process to create my loops but in the end I did not like how they turned out.
I decided to make it less curvy and more blocked out. I like this style too since it fits with the low poly theme that I was going for this lamp.
After finishing up with the lamp, I have then started to create a fence since it was simple to make. When I was done with the fence I have then decided that it was time to start the UV process.
I started with the simple house since there was not a ton of assets that needed to be UVed. The process was easy since most of the models were not too complex to UV.
I then moved on to the second house where there was a ton of assets that needed to be UVed. I started on one of the mini buildings which was a bit tricky to do. My main problem was UVing the fences since the UVs would show up distorted. This was easily fixed by adding a few cuts to make the unfolding process more flexible.
The small house was also a bit tricky and that was because of the fences once again. After adding the necessary cuts to the UV i was able to finish the rest of the house with ease.
Thankfully the middle house was a simple process to UV since there was not any complex geometry that I needed to work around. The walls were simple to do as well as the roof of the house.
Although this looks incredibly messy, it became a simple fix once I had attached all the vertices. I started to realize how much I need to double check my model to make sure that everything is connected so I wouldn't have to deal with it when it comes to UVing.
After finishing up UVing the bottom borders, stairs, and the door to the house I decided to put them all in their own UV set. I ran into a issue where once I have set the layout for them it ends up becoming small and bunching up at the bottom of the UV set.
It took some adjusting to do but eventually I resized all the UVs to their proper sizes. For the next week I plan on finishing up the UVs for the third house as well as the rest of the assets that I made. Once I have made the UVs I will then move on to IDing them and finally start texturing on them.
I also wanted to mention that currently I have experienced three crashes while working on this project. For some reason I am currently stuck on working on the highlighted file and even though I do rename it, it just created another scene when I am trying to save. For now however I am just glad that I was still able to retain my work after those crashes.
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