What players liked about my level is that it was completely
simple to play through. The maze was incredibly easy and the paths that the
player needed to take were easy to get through. Most of the playtesters also
loved that my level was properly themed and liked the idea of a western town.
Some of the players felt that even though there was a dead end they still felt
they were rewarded for exploring when they notice building they could not have
seen before. At the end, all of them loved that I added a church near the goal
since the building structure of it differentiates with the rest.
What the
players didn’t like about my level is that there were not enough branching
paths. Sure, my level is simple but it is too simple which is why I need to
create more paths to keep the players interested. What some playtesters told me
is to add secret paths to make the players feel good about themselves for
discovering it. Other playtesters told me that I should just fuse together some
paths that I currently have right now so that way the player won’t need to
backtrack the same path.
Finally, there was some minor border
issues that some players experienced in their play through and most players said
that I should limit the amount of coins I out on the map so it could feel more
rewarding. All the players had an easy time getting around my map and found the
map very simple. There was no time where the players felt that the game is slow
but all of them said that the game was too quick to finish. The players found
it obvious on where they are supposed to go since they mentioned that they were
just following the coin path that I laid out for them and the subtle hints of
the colored signs of the market.
What I plan to improve on my level is to fix
the objective blockers, add more variety of scenery in my map, create branching
paths or secret paths, and lessen the amount of coins so the player could feel
more rewarded in getting them.
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