Wednesday, April 1, 2020

Castle On Wheels Blog #3

For this fourth sprint I was assigned 4 tasks in which three of them I have completed and the fourth one I had to finish up on the next sprint. My most rigorous task was the completion of the annotated map for level 8. Since the idea of the level was to give misdirection's to the player where the castle is going I made sure to create a path that always backtracks and goes up and down at times. Also since the level is a cave I made sure to draw out tight spaces that the player troops will have to go through. 

After finishing up the map I then started to visualize what I would need for my level. I had a hard time thinking of what I could put in the cave but thanks to Jake, who is our team leader, he gave me some more references to help me get a better picture which it did. 

The flow chart may look incredibly long for level 4 but it is all just a repeat of events such as encounter the enemy, attack, move forward, etc. This was one of my simple tasks to do this sprint but it was definitely a long and tedious task to accomplish. 

Finally, my final task was to resize my whole level since I have used multiple terrains to make it. For the end of the sprint I was able to resize the terrain and finished up placing the enemies and the navigation mesh in the next sprint. My next tasks for the next sprint is to get level 4 to be working properly and have it get balanced to make it a fun game play experience. 





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