Sunday, October 13, 2019

377 Sprints 1-3

I have become a 2D artist for a game my group is making called Save The Turtles. I am in charge so far of creating simple artistic designs for our game such as creating basic UI designs or objects. The amount of tasks that I was assigned so far is 28 tasks with all of them completed expect for my last task this 3rd sprint which is creating a menu screen for our game. For next week we are going to start on Sprint 4 which looks to be just tasks for our refining our game for now. It also seems like I will be creating mostly UI designs for this sprint so I am looking forward to what I create.

Here is the first artistic piece I have created for our game. I started off by making the design of the turtle as well as some bubbles for the player to pop. Since this is the first time becoming a 2D artist making them visually pleasing for the players was tough. However, thanks to the recommendations from my group on how I should improve my turtle, I feel confident to say that I am proud of this design.

This is the trash bubble that I have created for the players to pop. There are many others like this design but I chose this bag bubble because I personally became the most proud of it. The most difficult part was thinking of the way of how to make the bag look loose and after a couple of tries drawing lines at certain spots I became happy with this design.
The pipe was of course simple to make but to make it look dirty was the tricky part. I became stumped because I was just using simple brush tools at the time to create my art pieces. I finally opened myself up to use more brush presets in Photoshop and it ended up working out in the end. I had to modify some of them to get it to look like the dirt spots I wanted and I have become very happy of how my pipe has turned out.

I was tasked to creating ideas for the power up bubbles since I became way ahead of my tasks. This is the first idea that I had which is the bomb power up where if the player pops it the screen clears up of any trash that is there. My group members and myself love the background design which is just a rainbow to attract the player to touching this bubble.

At the end of the sprint I was assigned to create some simple UI designs for the victory and game over screens. I had the most fun creating these because it allowed me to think of various approaches that I could go along with it. For the victory screen I went with the simple idea of the ocean and the beach being clean with the turtles just swimming off into the sunset.

For the game over screen I have decided to go a dark route which makes the player want to play the game again to save the poor turtles. The idea for this design was to place a dead turtle on top of a bunch of trash with the ocean looking polluted. 

I have finished making the concept of how I want the level select screen to look like and in progress for creating the main menu screen. For the level select screen I want each snapshot of the level to be put in the box I have setup in the middle. This is where the player gets to see the preview of the level and their progress for making the ocean cleaner from trash. Since the main menu screen is going to be the first thing the players see I want it to look pretty with a fancy title and a great UI design. 

So far during these sprints I had a smooth time completing and turning in my work on time and I have felt no pressure on what I should be working on next. I love working with this team and I hope to see what our game will look like by the end of this semester!

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