Wednesday, May 1, 2019

Game Scene Week 5

So for this week I have been finishing up the car to be setup for Substance Painter. I have setup the ID and the low poly models but the high poly model still needs some work to be done to it. The following list will be about the UV's that I have done to the car. 

The main hardship was trying to model the UV and the tires since the edges around the bumps has a hard time translating well into Substance Painter at times so I wanted to make sure that I was doing the UV's carefully.

Tire



Base



Windows



Mirror



License Plate



Lights




I do plan on combining all together on one UV map except for the tires which I will plan to put on either a 1k map or a 512 map. I kept all the windows and lights separate from the car because I was not too sure if that was needed for Substance Painter to make these either transparent or glowing.



 

In this video I just did some simple coding for our Unity scene. What I programmed is that when the player collects 3 pickups and touch the even block the surprise block will appear.









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