Wednesday, May 1, 2019

Blacksmith Micro Scene 4




For this week I have been mostly polishing the UV's that people have said to improve upon when I presented them. The anvil now looks much cleaner than before and I made sure to cut the anvil up into pieces in which metal wear might appear on.



For this model I have just simply made sure that all the parts to this are the same resolution to each other. I also had to reorganize my UV setup since the size of some parts were increased.



I have finally finished the UV process for my structure that I am going to have for my scene. It took quite a while considering that I have to delete a bunch of edges since this model was triangulated. However right after that process the whole UV process has went smoothly.



I am now on the stage of just organizing my model's UVs together. I have decided to put the hammer, barrel, and stool together since I figured I would be using the same wood texture for each one.





Game Scene Week 5

So for this week I have been finishing up the car to be setup for Substance Painter. I have setup the ID and the low poly models but the high poly model still needs some work to be done to it. The following list will be about the UV's that I have done to the car. 

The main hardship was trying to model the UV and the tires since the edges around the bumps has a hard time translating well into Substance Painter at times so I wanted to make sure that I was doing the UV's carefully.

Tire



Base



Windows



Mirror



License Plate



Lights




I do plan on combining all together on one UV map except for the tires which I will plan to put on either a 1k map or a 512 map. I kept all the windows and lights separate from the car because I was not too sure if that was needed for Substance Painter to make these either transparent or glowing.



 

In this video I just did some simple coding for our Unity scene. What I programmed is that when the player collects 3 pickups and touch the even block the surprise block will appear.