Wednesday, October 25, 2017
Wednesday, October 18, 2017
Diner Update #3
Diner Update #3
Currently in the dining project I am almost done with Modeling and texturing my scene. I am almost done finishing my ceiling lamps and now the only thing that is left is the bar table and the walls.
Currently I am almost reaching the limit on the many polys that I am suppose to have so there might have to be some cuts in order to make the environment more realistic and less block like. A example of this is would be removing the glass cup in order to fit in the bar table. I also had to simplify my bar shelf because if I were to to the hold design of it there was no way that my wall and bar table model would fit the poly count.
What I plan to finish in the next few days is all of my modeling, UVing, texturing, and my lighting. I plan to finish the walls first, try to make my bar table as accurate as possible to the original picture, and put all my focus on lighting up the scene.
Target Picture
Wednesday, October 11, 2017
Blocking Update #2
So far I have completed the chairs, glass cups, stool model, and currently finishing up the table. I decided to make the table and the chair my top priority to model first and do the rest later since their is a majority of them. Usually I take a break by modeling simple things like a glass cup for example to make the scene more lively and less dull to look at. I decided to take a few objects out of the scene because that will go over my poly limit.
Object List
- Stools
- Chairs
- Round and Square Tables
- Salt and Pepper Shakers
- Forks, Spoons, Plates
- Glass Cups, Coffee Cups
- 2 or 3 Different Wine Bottles
- Ceiling Lights and Wall Lights
- Mini Shelf Holding the Alcohol
- Counter surrounding the Bar station
- Paintings
- Inner Walls
- Outer Walls
Wednesday, October 4, 2017
Blocking
Blocking
For this project I decided to work on a diner called "Mustard" which is a British diner since the purpose of this project is to recreate a location of a diner. I chose this diner because of the colors that the diner has which makes it feel cozy. The layout of the diner is not tight spaced but not too open either and the chairs and tables are lined up parallel of each other plus the chair and table in the middle represent the divide between the two sides.
Object List
- Stools
- Chairs
- Round and Square Tables
- Salt and Pepper Shakers
- Knives, Forks, Spoons, Plates
- Glass Cup, Glass Beer Cup, Coffee Cups
- Variety of Wine Bottles
- Ceiling Lights and Wall Lights
- Mini Shelf Holding the Alchohol
- Counter surrounding the Bar station
- Paintings
- Inner Walls
- Outer Walls
Monday, October 2, 2017
Grocery Shelf
Grocery Shelf
For this project, we had to use the skills that we learned from our previous assignments and make a grocery shelf. The purpose of the boxes is to refresh on how to UV and how to set up for a UV with Photoshop. The purpose of the jars is to go over the curves to and how to UV objects that are not as simple as the boxes. Finally, the purpose of the shelf is to see if we are able to do the measurements and put the parts in the correct distance where it would seem like it could be build-able in real life.
My major struggle in the project was at the part where jars needed to be modeled. There was so many times where Maya would crash on me because I keep forgetting to delete the history from past objects which I eventually did. Another problem I had was texture glitches. A simple way to fix this is to keep importing your texture on the object until eventually it pops up. If this does not work then check on the Arnold Renderer and the texture should pop up there.
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